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- CDeathBehaviorListDefinition
- {
- Behaviors=Array
- {
- Item Count=6
- Death Behaviors=CEntityBehaviorClearFlags
- {
- Visible=0
- Collideable=1
- Tries To Collide=0
- Stationary=0
- Active=0
- }
- Death Behaviors=CEntityBehaviorExecuteAction
- {
- Action=CSetCategoryAction
- {
- Who to Set=$trigger
- Category to Set=Dead Bodies
- }
- }
- Death Behaviors=CEntityBehaviorExecuteAction
- {
- Action=CClearCategoryAction
- {
- Who to Clear=$trigger
- Category to Clear=Enemy
- }
- }
- Death Behaviors=CEntityBehaviorPlaySequenceOnce
- {
- Sequence=Death
- Speed To Play=1
- Done Sequence=Death
- Done Frame=-1
- Was Stationary=0
- Old Play Ratio=0
- }
- Death Behaviors=CEntityBehaviorPlaySequenceOnce
- {
- Sequence=Dead
- Speed To Play=1
- Done Sequence=Dead
- Done Frame=0
- Was Stationary=0
- Old Play Ratio=0
- }
- }
- }
-